| Dungeons and Dragons D&D Adventure Modules not relating to a specific campaign worldCheck out the other categories if you are looking for adventures set in one of the official campaign worlds such as Eberron or the Forgotten Realms. |
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The first Wizards adventure is the Sunless Citadel. It may not be the best adventure ever produced, but it allows you to iron out the new rules and ideas of the 3rd edition whilst having some great fun too! [more info] | |
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Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. Lord of the Iron Fortress is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Lord of the Iron Fortress is the seventh adventure in a series of eight designed to take players from the beginner to advanced levels of play (although no other adventures need be played to play this one). Lord of the Iron Fortress contains an additional 16 pages of content for the same price as earlier adventures. [more info] | |
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This d20 adventure for 7th Level characters is set in a remote village where sinister things are going on in the dark of night. Do you dare venture to the Standing Stone? Do you have the courage to confront the ghostly Horseman? Can you save the village from a terrible fate? [more info] | |
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An adventure for 5th level characters. Unravel the sinister plots behind the tragedies that befall a small city in the festival week when everyone should be laughing and having fun..... [more info] | |
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!!<<p>Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead...... [more info] | |
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The Blood of Ancient Battles Rises An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods. Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. This adventure is the latest element in a collection of adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one).Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures. [more info] | |
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6th/7th level adventure [more info] | |
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The Underdark Holds Many Secrets. A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadow darkness. Deep Horizon is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 13th-level D&D characters, it presents a long-forgotten civilization for heroes to discover and save, if they can. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [more info] | |
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The second adventure in a three-part series of core Dungeons & Dragons adventures. DD2 The Sinister Spire is the second adventure of a three-part series, but it can also be played as a stand-alone adventure. In the first adventure, DD1 Barrow of the Forgotten King, the heroes stumbled upon an evil plot involving the theft of ancient bones from a kings tomb. In The Sinister Spire, the heroes chase the tomb-robbers into the Underdark and stumble upon a desolated subterranean city with a dark secret. This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DMs job easier. [more info] | |
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An exciting super-adventure that pits heroes against an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions. This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game. [more info] | |
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Take Your First Steps On the Road to Adventure Goblins set upon the quiet town of Barrows Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves.... Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features an easy-to-use encounter format and includes useful DM advice for beginning and experienced Dungeon Masters. [more info] | |
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Shadows in the forest deepen as an oracle among the Yuirwoods half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place but where? And what growing darkness awaits those bold enough to find out? The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign. [more info] | |
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A D&D super-adventure that can be played as a mini-campaign or a series of small side adventures. Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 912. It is usable as a mini-campaign on its own, as a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff. The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DMs job easier and to speed up play. Heroes who become entangled in the adventures plot soon find themselves squaring off against the agents of Lolth and Grazzt across several planes, including the Abyss. [more info] | |
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Expedition to Undermountain is a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the Expedition series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. It also includes source material for the players and a new combat encounter format designed to make the Dungeon Masters job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns. [more info] | |
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The master of Ravenloft is having guests for dinner... and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: Ireena... Expedition to Castle Ravenloft is a DUNGEONS & DRAGONS deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign arc adventure is designed for characters of levels 6 to10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. Players: 4 - 6 of Levels: 6 - 10 [more info] | |
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| | Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of men, angels, elves, and dwarves fought and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However, the destruction of Slaughtergarde was incomplete. Parts of the fortress were embedded underneath the Valley of Obelisks, buried for all time. Now, malign forces have found Slaughtergardes dark chambers, and they toil ceaselessly to restore the magic gates that will reconnect Slaughtergarde to the Abyss. If they arent stopped, a new demon horde may emerge from the shattered fortress to rampage across the world. The Shattered Gates of Slaughtergarde is the launchpad for a new D&D campaign. Inside is enough activity to take 1st-level D&D characters to 7th level, as well as plenty of raw materials you can use for further exploration. It includes a 64-page adventure book, a 64-page campaign book, a 16-page players book, an 8-page illustration booklet, and a double-sided battle map designed for use with official D&D Miniatures. [more info] | |
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The mighty statue of a forgotten king stands atop a lonely hill overlooking the town of Kingsholm. No one remembers the ancient sovereign or his dynasty, but locals shun the graveyard on the hillside near the statue. Sinister shapes lurk among the tombstones, and evil stirs in the catacombs below. Barrow of the Forgotten King is a D&D adventure designed for 2nd-level characters. The first adventure in a three-part series, it can also be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Masters job easier. [more info] | |
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Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the 32 full-color maps tucked inside this protective pocket folder. Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players’ imagination, each map offers the promise of adventure, the threat of danger, and the allure of reward. Originally developed for the Map-a-Week feature, these maps are the first in a new series of materials created to help you add flavor and functionality to your D&D game. [more info] | |
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| | Explore labyrinthine tunnels, a mysterious observatory, an imposing temple, and other intriguing locations with the aid of 32 full-color maps tucked inside. Whether used as inspiration for creating new adventures, as a handy reference during your game, or as a detailed handout to capture your players’ imagination, each map offers the promise of adventure, the threat of danger, and the allure of reward. When combined, the maps in this folio create an exotic walled city built centuries ago by a mighty civilization. Perfectly suited for the coastline of any campaign world, this site is an ideal destination for explorers of the Eberron campaign setting’s continent of Xen’drik. Whether still populated by a thriving society, overrun with monsters, or hauntingly vacant, this colossal city holds countless secrets waiting to be uncovered. These all-new maps are the second in a new series of materials created to help you add flavor and functionality to your D&D game. Map Folio II contains 32 different full-color maps. [more info] | |
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Inside you’ll discover intimidating walls, comfortable cottages, a bustling smithy, and other three-dimensional structures. This accessory for the D&D game provides a small village of highly detailed cardstock buildings, walls, and other structures for you to assemble and use in any game. Scaled for use with Dungeons & Dragons Miniatures, each building may be used individually or combined with others to create a virtually limitless array of towns and other settlements. Full-color exteriors enhance your game and capture your players’ imagination, while black-and-white interiors allow characters to fully explore each model. Originally developed for the Fold-Up Paper Models feature on the official D&D website, these models are the third in a new series of materials created to help you add flavor and functionality to your D&D game. [more info] | |
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D&D Fantastic Locations Series Fantastic Locations: Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure. The two poster maps, which are scaled for tabletop play, can be put together to form the temple of the drow, while the reverse sides feature other fantastic dungeon locations players can explore. [more info] | |
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This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters. [more info] | |
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D&D Fantastic Locations Series Fantastic Locations: Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark cavern known as Hellspike Prison, while the reverse sides feature other fantastic underdark locations players can explore. [more info] | |
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An exciting poster map product! Fantastic Locations: Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&DWar Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore. [more info] | |
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An exciting poster map product! The Fantastic Locations series of map accessories feature the winning combination of a short adventure and two large, double-sided, full-color maps scaled for D&D miniatures, all at a reasonable price point. This product is tied to 2006's Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands. Fantastic Locations: Dragondown Grotto features two double-sided poster maps. Three maps are suitable for RPG and skirmish use, while one is an RPG exclusive. An accompanying 16-page adventure is suitable for any mid-level campaign. Enemies include creatures from the War of the Dragon Queen miniatures expansion releasing in the same month. The two poster maps can be put together to form a dragon's lair, while the reverse sides feature more fantastic locations that players can explore. [more info] | |
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Fantastic Locations: The Frostfell Rift provides two doublesided poster maps designed for use with D&D Miniatures, plus a 16-page black-and-white encounter booklet for use with RPG campaigns. The maps in this product showcase exciting planar environments, including the icy Frostfell Rift, while the encounter booklet illustrates how Dungeon Masters can use the maps again and again in their D&D roleplaying game campaigns. [more info] | |
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Your tabletop never looked better! These Dungeon Tiles are the third in a new series of dungeon-building aids for Dungeon Masters. With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons! This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience. [more info] | |
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Your tabletop never looked better! These Dungeon Tiles are the fourth in a new series of dungeon-building aids for Dungeon Masters. With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons! This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain [more info] | |