Dark Sun Campaign Setting Additional Rules, source books and adventures for the D&D Darksun campaign setting, on the world of Athas |
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Good Condition, a few corner bashes. Interior perfect. (image NOT actual item) [more info] | |
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Very Good Condition, [more info] | |
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Very Good Condition, (image NOT actual item) [more info] | |
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VVG condition. Sourceworld update and adventure [more info] | |
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FAIR condition. Official game adventure for 2nd Edition AD&D. code:DS1 Adventure (image NOT actual item) [more info] | |
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GOOD condition. Official game adventure for 2nd Edition AD&D. code:DS1 Adventure (image NOT actual item) [more info] | |
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Good condition. Official game adventure for 2nd Edition AD&D. code: DSQ1 [more info] | |
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Good condition. Official game adventure for 2nd Edition AD&D. code: DSQ1 [more info] | |
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Good condition. Official game accessory for 2nd Edition AD&D. [more info] | |
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Good condition. Official game accessory for 2nd Edition AD&D. simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission - the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive them mad - or make them one of the walking dead. Their only hope is to enter the ancient ruins of Yaramuke, site of a great battle between sorceror-kings of ages past. Yaramuke...City of Black Waters. The very name curdles blood. Designed for four to six characters of 3rd to 6th level, Black Flames is set in and around the remains of Yaramuke and the cities of Urik and Raam. Let your DARK SUN game characters experience new adventure among the ancient ruins of Yaramuke! [more info] | |
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| | Good condition, owners name to inside cover, pages a little crinkled from damp at some stage Official game accessory for 2nd Edition AD&D. Out of the swirling, bone-dry sands of Athas come hordes of raiders. They overrun caravans, strip them bare, then vanish into the untracked wastes once more. Who are these ghosts of the desert? Where do they live? How do they survive far from the high walls of the city-states? Slave Tribes answers these and many more questions about the ex-slaves who escape into the desert. The DARK SUN game world is now open to campaigns in realms beyond the reach of the sorceror-kings. The most prominent and successful slave tribes of the Tyr region are presented in great detail in this accessory. Slave Tribes enables the DM to create entirely new tribes to roam his DARK SUN campaign. It also shows players how to form their own tribes when their characters escape the clutches of the sorceror-kings. The deadly world of Athas shows no mercy to those who are unprepared for its dangers! [more info] | |