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Catalog Last Updated: 21 November 2008



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Catalogue    Roleplaying Games    Dungeons and Dragons D20 system    Dungeons and Dragons Core Rules

Dungeons and Dragons

Core Rules Books

The new D&D3E (now version 3.5) system uses the d20 system. All the basic rules you need to run a d20 fantasy game are contained in the three main books - the Dungeon Masters Guide, The Players Handbook and the Monster Manual. Expanded and more detailed rules are contained in extra books such as the Manual of the Planes and the Psionics Handbook.


Dungeons and Dragons RPG - Monster Manual version 3.5 LIMITED EDITION
 
Dungeons and Dragons RPG - Monster Manual version 3.5 LIMITED EDITION (ref: a4844)
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1
SRP: £34.99

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The Special Edition Monster Manual is a deluxe leatherbound edition of the Monster Manual that every Dungeons & Dragons player and Dungeon Master can appreciate. It completes the special edition set of the three D&D core rulebooks, following up on the leatherbound releases of the Special Edition Dungeon Master’s Guide and Special Edition Player’s Handbook. This release includes official errata incorporated throughout the edition. Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes.
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Dungeons and Dragons RPG - Dungeon Masters Guide version 3.5
 
Dungeons and Dragons RPG - Dungeon Masters Guide version 3.5 (ref: a475)
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Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
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Dungeons and Dragons RPG - Dungeon Masters Guide II version 3.5
 
Dungeons and Dragons RPG - Dungeon Masters Guide II version 3.5 (ref: a3304)
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5
SRP: £22.99

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A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
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Dungeons and Dragons RPG - Players Handbook version 3.5
 
Dungeons and Dragons RPG - Players Handbook version 3.5 (ref: a523)
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Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
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Dungeons and Dragons RPG - Players Handbook II version 3.5
 
Dungeons and Dragons RPG - Players Handbook II version 3.5 (ref: a5423)
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D&D Players Book II
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Dungeons and Dragons RPG - Dungeon Survival Guide
 
Dungeons and Dragons RPG - Dungeon Survival Guide (ref: a5425)
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1
SRP: £16.99
Our Price:  £11.00



hardback exploration of some classic D&D adventures - pretty much a must have for the purist and collector, not much use to most of the rest of us!
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Dungeons and Dragons RPG - Monster Manual version 3.5
 
Dungeons and Dragons RPG - Monster Manual version 3.5 (ref: a2298)
Number in stock:
4
SRP: £19.99
Our Price:  £17.00



Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
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Dungeons and Dragons RPG - Monster Manual II
 
Dungeons and Dragons RPG - Monster Manual II (ref: a332)
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As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Monster Manual III
 
Dungeons and Dragons RPG - Monster Manual III (ref: a1909)
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Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign. This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
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Dungeons and Dragons RPG - Monster Manual IV
 
Dungeons and Dragons RPG - Monster Manual IV (ref: a4641)
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1
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New monsters ideal for any Dungeons & Dragons game. Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
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Dungeons and Dragons RPG - Monster Manual V
 
Dungeons and Dragons RPG - Monster Manual V (ref: a5335)
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Fifth tome of baddies.
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Dungeons and Dragons RPG - Fiend Folio (DnD3E)
 
Dungeons and Dragons RPG - Fiend Folio (DnD3E) (ref: a571)
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The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero. To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Deities and Demigods
 
Dungeons and Dragons RPG - Deities and Demigods (ref: a1196)
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4
SRP: £19.99

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The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Psionics Handbook
 
Dungeons and Dragons RPG - Psionics Handbook (ref: a6)
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This book contains rules, resources, prestige classes and new specialist items for those rare adventurers who prove Mind is stronger than Might
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Dungeons and Dragons RPG - Expanded Psionics Handbook
 
Dungeons and Dragons RPG - Expanded Psionics Handbook (ref: a1725)
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Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Unearthed Arcana (DnD3E)
 
Dungeons and Dragons RPG - Unearthed Arcana (DnD3E) (ref: a1132)
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3
SRP: £20.99

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A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
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Dungeons and Dragons RPG - Oriental Adventures
 
Dungeons and Dragons RPG - Oriental Adventures (ref: a7)
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1
SRP: £21.00
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Oriental Adventures introduces the infinite worlds of fantastic Asia to the Dungeons & Dragons game. In these pages, you'll find: 5 new races, including hengeyokai, nezumi, and spirit folk 5 new classes, including the samurai, the shugenja, and the wu jen Over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza 100 new spells 75 new monsters A complete campaign setting: Rokugan, the world of the Legend of the Five Rings trading card game. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Manual of the Planes
 
Dungeons and Dragons RPG - Manual of the Planes (ref: a8)
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The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Spell Compendium (DnD3E)
 
Dungeons and Dragons RPG - Spell Compendium (DnD3E) (ref: a4756)
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Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
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Dungeons and Dragons RPG - D&D STANDARD Character Sheets
 
Dungeons and Dragons RPG - D&D STANDARD Character Sheets (ref: a1603)
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1
SRP: £9.99
Our Price:  £5.00



RPG adventure / supplement
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Dungeons and Dragons RPG - D&D STANDARD DM's Screen
 
Dungeons and Dragons RPG - D&D STANDARD DM's Screen (ref: a10)
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1
SRP: £6.99
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D&D STANDARD DM's Screen
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Dungeons and Dragons RPG - D&D DELUXE Character Sheets
 
Dungeons and Dragons RPG - D&D DELUXE Character Sheets (ref: a9)
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1
SRP: £9.99
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Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets -- and more.

Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters.

Includes:

  • 11 four-page character record sheets, one for each of the character classes in the Player’s Handbook.
  • A four-page generic D&D character record sheet.
  • Quick-reference spell lists for all spellcasting classes in the Player’s Handbook and spellcasting prestige classes in the Dungeon Master’s Guide.
  • A bonus, four-page d20 Modern character record sheet.
Every character record sheet and spell list is designed to be easy to photocopy, so you’ll always have a fresh sheet on hand when you need one.
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Dungeons and Dragons RPG - D&D DELUXE DM's Screen
 
Dungeons and Dragons RPG - D&D DELUXE DM's Screen (ref: a1089)
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A Dungeon Master 2-pack that includes both a new D&D screen and a bonus d20 Modern screen -- in landscape format with new art.

Useful to anyone running any type of roleplaying campaign, this Deluxe Dungeon Master Screens 2-pack contains both a Dungeons & Dragons screen and a bonus screen for the d20 Modern Roleplaying Game.

The tables on the back of the Dungeon Master's Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003.

Every table includes a page number reference you can use to look up more detailed information. You’ll also find some tables modified specifically for this screen that will help you get the information you need as quickly as possible during play.

Also included is a bonus four-panel screen geared toward the action-packed world of your d20 Modern campaign. Because both screens fully support the d20 System, they can be used separately or together by an experienced Dungeon Master or Gamemaster.


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Dungeons and Dragons RPG - Book of Vile Darkness, D&D3E
 
Dungeons and Dragons RPG - Book of Vile Darkness, D&D3E (ref: a534)
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Targeted toward mature audiences, Book of Vile Darkness deals with material that has never been explored in the D&D roleplaying game. Elements such as moral dilemma, slavery, human sacrifice, and other sensitive issues will be treated in a mature fashion to allow players to add a level of complexity to their campaigns. Also included are evil monsters; dark prestige classes; unique spells, magic items, and artifacts; and adventure material, as well as rules and advice to help Dungeon Masters create and play truly corrupt villains or run more intense campaigns.
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Dungeons and Dragons RPG - Magic of Incarnum (DnD3E)
 
Dungeons and Dragons RPG - Magic of Incarnum (DnD3E) (ref: a4560)
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1
SRP: £17.99
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This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum - the power of souls living, dead, and unborn - into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
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Dungeons and Dragons RPG - Weapons of Legacy, D&D3E
 
Dungeons and Dragons RPG - Weapons of Legacy, D&D3E (ref: a3400)
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3

Our Price:  £15.00



The ultimate guide to magic items -- especially weapons -- of rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves
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Dungeons and Dragons RPG - Lords of Madness: The Book of Aberrations, D&D3E
 
Dungeons and Dragons RPG - Lords of Madness: The Book of Aberrations, D&D3E (ref: a3222)
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Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement presents a comprehensive look at some of the most bizarre creatures ever to invade the world of fantasy roleplaying. Along with information about the physiology, psychology, society, and schemes of these strange beings, you’ll find spells, feats, tactics, and tools commonly employed by those who hunt them. Lords of Madness: The Book of Aberrations also provides new rules, prestige classes, monsters, sample encounters, and fully developed NPCs ready to instil fear in any hero.
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Dungeons and Dragons RPG - Libris Mortis (d&d3E)
 
Dungeons and Dragons RPG - Libris Mortis (d&d3E) (ref: a2066)
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1
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Libris Mortis takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself is designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.
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Dungeons and Dragons RPG - Planar Handbook (d&d3E)
 
Dungeons and Dragons RPG - Planar Handbook (d&d3E) (ref: a1618)
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Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage, and above all, knowledge. This supplement for the D&D game provides everything you need to create and play characters prepared for the odyssey of planar travel, including new planar races, feats, equipment, spells, and magic items. The Planar Handbook also introduces the power of planar touchstones, along with details and advice for visiting dozens of planar sites.
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Dungeons and Dragons RPG - D&D Miniatures Handbook
 
Dungeons and Dragons RPG - D&D Miniatures Handbook (ref: a868)
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Provides expanded rules for dynamic combat specially designed to complement the new D&D miniatures range. Also includes new classes, feats, spells, monsters and items.
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Dungeons and Dragons RPG - Epic Level Handbook D&D3E
 
Dungeons and Dragons RPG - Epic Level Handbook D&D3E (ref: a801)
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Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handboo
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Dungeons and Dragons RPG - Savage Species: Playing Monstrous Heroes
 
Dungeons and Dragons RPG - Savage Species: Playing Monstrous Heroes (ref: a334)
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Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual.
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Dungeons and Dragons

Source books

You can expand your D&D game with these extra source books. Detailed information for the main character classes allowing players to develop their characters.


Dungeons and Dragons RPG - Drow of the Underdark (DnD3E)
 
Dungeons and Dragons RPG - Drow of the Underdark (DnD3E) (ref: a5053)
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1
SRP: £19.99
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The essential guide to drow characters and drow society. At last, dark elves get their due! Drow of the Underdark is a 224-page Dungeons & Dragons supplement that provides the definitive treatise on the drow, arguably the D&D game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
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Dungeons and Dragons RPG - Draconomicon (d&d3E)
 
Dungeons and Dragons RPG - Draconomicon (d&d3E) (ref: a1619)
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This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Dragon Magic (DnD3E)
 
Dungeons and Dragons RPG - Dragon Magic (DnD3E) (ref: a5051)
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Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now. This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.
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Dungeons and Dragons RPG - Ghostwalk 'campaign option' (DnD3E)
 
Dungeons and Dragons RPG - Ghostwalk 'campaign option' (DnD3E) (ref: a41)
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SRP: £19.99
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The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue.

Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates.

To use this accessory, a Dungeon Master also needs the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. A player needs only the Player’s Handbook.


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Dungeons and Dragons RPG - Cityscape (DnD3E)
 
Dungeons and Dragons RPG - Cityscape (DnD3E) (ref: a5052)
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There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.
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Dungeons and Dragons RPG - Dungeonscape (DnD3E)
 
Dungeons and Dragons RPG - Dungeonscape (DnD3E) (ref: a5057)
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Since the dawn of the DUNGEONS & DRAGONS game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight.... This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.
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Dungeons and Dragons RPG - Sandstorm (D&D3E)
 
Dungeons and Dragons RPG - Sandstorm (D&D3E) (ref: a2895)
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Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.
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Dungeons and Dragons RPG - Stormwrack (D&D3E)
 
Dungeons and Dragons RPG - Stormwrack (D&D3E) (ref: a3570)
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1
SRP: £20.99
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The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Stormwrack contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more.
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Dungeons and Dragons RPG - Frostburn (D&D3E)
 
Dungeons and Dragons RPG - Frostburn (D&D3E) (ref: a2898)
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2
SRP: £20.99
Our Price:  £15.00



This four-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is also enough adventure material included for months of gameplay.
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Dungeons and Dragons RPG - Races of Destiny (D&D3E)
 
Dungeons and Dragons RPG - Races of Destiny (D&D3E) (ref: a2372)
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2
SRP: £16.99
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This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements.
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Dungeons and Dragons RPG - Races of Stone (D&D3E)
 
Dungeons and Dragons RPG - Races of Stone (D&D3E) (ref: a1818)
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1
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Races of Stone provides you with an in-depth look at races that live on, under, or around mountains in the D&D world. There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition, there are new races, over 20 new prestige classes, over 40 new feats, new equipment, and new magic items.
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Dungeons and Dragons RPG - Races of the Wild (D&D3E)
 
Dungeons and Dragons RPG - Races of the Wild (D&D3E) (ref: a2621)
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Races of the Wild provides an in-depth look at races that live in the wildest areas of your D&D world. There is extensive information on the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on sub-races, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
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Dungeons and Dragons RPG - Races of the Dragon (D&D3E)
 
Dungeons and Dragons RPG - Races of the Dragon (D&D3E) (ref: a5035)
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Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
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Dungeons and Dragons RPG - Arms and Equipment Guide D&D3E
 
Dungeons and Dragons RPG - Arms and Equipment Guide D&D3E (ref: a40)
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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.
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Dungeons and Dragons RPG - Book of Challenges
 
Dungeons and Dragons RPG - Book of Challenges (ref: a1617)
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The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters from 1st to 20th level. Advice for creating your own deceptive and deadly situations. Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
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Dungeons and Dragons RPG - Tome of Magic (DnD3E)
 
Dungeons and Dragons RPG - Tome of Magic (DnD3E) (ref: a5034)
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1

Our Price:  £16.00



Three new magic systems for any D&D campaign. Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells
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Dungeons and Dragons RPG - Hero Builders Guidebook
 
Dungeons and Dragons RPG - Hero Builders Guidebook (ref: a11)
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1
SRP: £9.99
Our Price:  £9.00



When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertops everything you need to know before your character's first adventure. With this book, you will: Maximize your charactger's potential with step-by-step character advancement guides Create a compelling backstory for your characer, including family, friends, and enemies Pick from more than 70 variants to the class descriptions in the Player's Handbook Choose personality traits to bring your character to life at the gaming table Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
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Dungeons and Dragons RPG - Heroes of Battle (DnD3E)
 
Dungeons and Dragons RPG - Heroes of Battle (DnD3E) (ref: a3223)
Number in stock:
2
SRP: £16.99

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Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions. Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.
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Dungeons and Dragons RPG - Heroes of Horror D&D3E
 
Dungeons and Dragons RPG - Heroes of Horror D&D3E (ref: a3672)
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2
SRP: £16.99
Our Price:  £14.00



Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
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Dungeons and Dragons RPG - Stronghold Builders Guidebook
 
Dungeons and Dragons RPG - Stronghold Builders Guidebook (ref: a797)
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0
SRP: £14.99
Our Price:  £13.00