Warhammer RPG mainrules - the book you NEED to play the Warhammer roleplaying game Explore the grim fantasy world of Warhammer first hand with the awesome new edition of the classic role playing game. The core rulebook contains all you need to play- sections on character generation, careers, combat, magic both divine and sorcerous, and religion as well extensive background information on the dark world of Warhammer. Full details on how to run a game, as well as a complete introductory adventure are also included. Packed with artwork from the likes of Geoff Taylor, Jon Hodgson, Adrian Smith and Carl Frank, the WFRP rule book also includes brand new character sheets and maps for use in play. Other contributors include such Warhammer starlwarts as Rick Priestley, Graeme Davis, Gav Thorpe and Dan Abnett, making WFRP second edition a unique blend of the old and the new! [more info] | |
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The essential playing aid for any Warhammer Fantasy Roleplay Games master, this pack includes a full colour GMs screen, an information pack and a ready to run scenario by Alfred Nunez. Useful for beginners and veterans alike, the Games Master pack cuts out the searching through rulebooks at key moments in games and puts the information at your fingertips [more info] | |
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Warhammer RPG accessory The indispensable aid for every player! A lavish pack containing extra information that players of Warhammer Fantasy Roleplay will find invaluable when creating their adventuring characters. This pack provides a new depth of background, including phonetic name generator, hometown information, personal heraldry tables and much much more. Also included in the Character pack is a pad of fifty luxury character sheets and thirty inspirational character portrait sketches by acclaimed Warhammer artist Dave Gallagher. These great looking sheets really help to bring WFRP characters to life- no player should be without one! [more info] | |
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Breaking the mould of the standard A-Z list of monsters found in most Role Playing Games, this Bestiary provides a comprehensive guide to the beasts of the Old Word. Containing in-depth and in character details of common and not so common foes, this tome is essential reading for any Games Master. Packed with lavish artwork and detailed background material, this book contains more than dry game statistics. Old Hob, Captain Schultz, Albrecht of Nuln and a whole host of other characters explain the perils that await adventurers of the Old World. Players can read the common knowledge sections and decide for themselves who to trust and who to ignore, whilst the GM benefits from the scholars view, and sometimes even the words of the creatures themselves. A sure-fire way to add depth and texture to any campaign. [more info] | |
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Warhammer RPG accessor Six of the Best scenarios going! An invaluable playing aid for Games masters, this scenario pack contains three all time classic WFRP adventures, updated and converted to second edition rules. It also contains three brand new scenarios that will challenge beginners and veterans alike. Featuring work by Graeme Davis, Carl Sergeant, Brian E Kirby, Ben Counter and Nathan Greavey, Plundered Vaults contains all the information, handouts, maps and portraits a GM needs to keep his gaming group on their toes. y [more info] | |
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From the sewers and drains crawl the ratmen, filthy beasts of fur and claw, killers, spreaders of disease: the skaven! Long have they desired to subdue the people of the Old World, and even as their power rises, most men remain blind to it. Covering all the aspects and habits of the revolting skaven: their physiology, their methods of war and their clans, with many accompanying pictures and sketches. [more info] | |
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Ashes of Middenheim The ashes still cool, and the wounds still heal after the onslaught of Archaon and the forces of Darkness, but Middenheim still stands proud atop the massive height of the Ulricsberg. But all is not well in the city of the White Wolf. Dark forces still lurk and plot among the ruins and battered streets poltting their rise. Treachery, betrayal, murder and corruption most foul are surely all that await anyone who dares confront them. Written by Graeme Davis, Ashes of Middenheim is the first part of Paths of the Damned, the new epic adventure trilogy for Warhammer Fantasy Roleplay. In addition to the adventure itself, the book contains a full description of middenheim, including maps, descriptions of neighbourhoods, key NPC's and a host of important locations. [more info] | |
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Warhammer RPG accessory - a guide to the empire The Empire has survived another Chaos Incursion but there will be no peace for Sigmar's Heirs. The northern provinces have been decimated, tens of thousands are dead, cities and towns have been sacked, and famine and disease follow in war's wake. Throughout the provinces prophets of doom predict the end of the world, flagellants and zealots preach blood and redemption, and Chaos cults undermine the foundations of order. This is the Empire in the year 2522, at once the greatest nation in the Old World and the most venerable. [more info] | |
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| | Spires of Altdorf The paths of the Damned continue ever onward with this latest installment in the epic adventure. Lead your party through the strinking streets of Altdorf in a desparate struggle to outwit an immortal enemy who thirsts for revenge... This sequel to 'Ashes of Middenheim' leads your party from the seige shocked city of the White wolf to the cankered heart of the Empire- Altdorf, Imperial capitol and seat of Emperor Karl Franz. Filled with information and help on evoking this mother of all cities, 'Spires of Altdorf' includes a never before seen history of the city, from it's humble beginnings to it's present perils. Additional information of citizenship, taxes, random events and added plot seeds means this city adventure holds its value even after the intrigue of the main plot has played out. Set in five parts, the core plot introduces the concept of non-linear adventures to new GM's and is packed with help that even experienced GM's will appreciate! Your players will need all of their skills, smarts and paranoia if they are to survive this tangled web of lies, pies and wizardly wonders... [more info] | |