Within this book you will find dozens of carefully crafted ideas, hung up for your barbaric pleasures. Fine wenches dance forbidden dances, a river of yellow gold flows from callused hands, pirates leap from deck to deck, staining their spears red with blood. Night will soon fall on the Hyborian Age, but not before its' greatest hero sails the seas on a path of blood and ruin. That road runs from the flame of the furthest south to the bright cold land of Vanaheim in the north. A savage echo of it beats a crimson stain into the shores of the Vilayet Sea, fuelled by mad hate, unleashed from the cruel shackles forged by Turan masters. Along them flows the wealth of nations, bodily ripped from the soft hands of civilized men.... | |
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| | Barbarians. Borderers. Nomads. The Hyborian Age is a world that is violent, heartless and brutal. In this dark world stalk equally violent, heartless and brutal warriors. Many are little more than bandits and murderers and others are more noble and honourable, but all of them are ferocious and enduring, able to deal out death as quickly as the world itself. What does it mean to be fierce? This 128-page book discusses how the various cultures of Conan's age look at the barbarian, borderer and nomad classes. Advice is given on what skills and feats to emphasise for each culture's iconic brand of those three classes, as well as additional cultural information to complement the information found in Conan: The Road of Kings. In some cases, variant rules are offered to better portray these character classes in some cultures. The book also reveals the secrets of the fierce classes. Information on pushing abilities and feats of might provide rules for exerting one's body to its utmost limit at a price to health and soul. New information and rules on survival discuss terrains, movement, camouflage, equipment and hunting. Tips on skills and an expansion of the Intimidate skill are also found here. New combat manoeuvres and a whole slew of new borderer combat styles provide for more varied combat and characters. The book also provides rules to mix and match the eight character classes to create new archetypes of the three classes this book is focused on: the barbarian, the borderer and the nomad. Here you will find savage scouts, sea wolves, river rats, shamans, the pride of the nomads and many other character class combinations. With new feats, skills and sample pre-generated characters, its crammed full of essential Conan reading. | |
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Aquilonia - The political situation is rife with intrigue, murder and horror, and could easily be the setting for untold campaigns. From the palatial splendour of the capital, Tarantia, to the rural tranquillity of the Tauran and the brooding nobles of Poitain, this 200-page sourcebook for Conan the Roleplaying Game details Hyborias greatest kingdom, Aquilonia, the Flower of the West, destined to be ruled over by the mighty Conan himself! | |