| Dungeons and Dragons Modern Urban Campaign Setting |
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Play Every Adventure You Can Imagine Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you'll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers that await within. For players and Gamemasters, this product is compatible with the Dungeons & Dragons roleplaying game and other d20 System roleplaying games. [more info] | |
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RPG adventure / supplement Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat. For fans of the Alternity system: Along with other material, the d20 Menace Manual contains organizations from Dark*Matter and aliens from Star*Drive updated and converted to the d20 Modern Roleplaying Game. [more info] | |
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RPG adventure / supplement New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter, scavenging, equipment, mutations and robots. Three ready-to-play campaign models are included. [more info] | |
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Devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth. This book updates the classic DARK MATTER Campaign Setting originally designed for the ALTERNITY Science Fiction Roleplaying Game. To use this product, you also need the d20 MODERN Roleplaying Game core rulebook. This product is compatible with other d20 System roleplaying games. [more info] | |
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This new rules supplement provides everything you need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starships, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of futuristic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influence everything from psionic power to item creation. [more info] | |
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Rally Heroes and Rewrite History! Dash down the gaslit streets of Victorian horror or ride the dusty trails of the Wild West. Board the tall ships of the Spanish Main or raid the trenches of the Great War. In d20 Past, heroes can find excitement in any historical era from the Renaissance to World War II. Whether period-specific or pulp-flavored, the possibilities for adventure in the world of yesteryear are endless. [more info] | |
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