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Denizens of the Dark Wood - Near Perfect
Denizens of the Dark Wood - Near Perfect - Ref(ICE8111NP) - Three low-to-mid level adventures which each stand on their own and can be set up in minutes.
The Necromancer's presence in Mirkwood has lengthened the shadows darkening the forest's eaves. Orcs from the Grey Mountains move south through the trees, Giant Spiders congregate in larger numbers, and Trolls emerge from their caves more frequently.
Several lads and lasses of Ulgarstat, a hamlet at the forest's edge and due west of Lake-town, have disappeared without a trace. Will you risk unknown dangers to find and rescue the missing youths in Attercop Attack?
A merchant based in Lake town has lost a caravan to Trolls along the Men-i-Naugrim. Will you face the dread Tereg to recover Master Eolsen's goods and discover the fate of his hirelings in Trouble With Trolls?
A Beorning warrior has learned of a tithe to the Necromancer from the last of the Orcs he slew while traveling though Mirkwood. Will you accompany Grimbold into the forest to waylay the treasure before it enters the Necromancer's citadel in The Tithing Train?
Combat Giant Spiders, Trolls, Orcs of Fhahoz-Blogrum when you attack the Denizens of the Dark Wood in these three exiting adventures.
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