Traps and Treachery
d20 Supplement for the Legends and Lairs d20 line from Fantasy
Flight Games
160+ pages, Hard covers, b/w illustrations throughout
ISBN 1-58994-020-2
SRP
$24.95
Fantasy Flight Games
Code: DD17
This hardback
book is designed to support the Legends and Lairs series from
Fantasy Flight Games. It is compatible with any d20 campaign and
due to the generic ideas within, would be equally useful in any
fantasy system, regardless of the rules set used.
Traps and
Treachery is a 160 page homage to Thieves in RPG. Inside you will
find five chapters dedicated to all aspects of skullduggery. In
the first chapter, Way of the Rogue, you will find new d20 prestige
classes to enhance the Rogue, along with new feats, skills, equipment,
magic items, poisons and atmospheric ideas tips and backgrounds.
This is a great resource for players and GMs, providing some ideas
that are sure to liven up your games sessions. With a remarkably
similar cover design to the Official D&D3E books, it looks
grat on your bookshelf too!
For the GM,
the remaining four chapters concentrate on Traps. Chapter two,
Trap Design, provides an overview of traps in the d20 system,
their logical reasons for existing, details on how to develop
their Challenge Ratings for a balanced game, why, where and how
to use them plus a bonus new 'monster' race of adept trap builders.
Chapters three
and four then concentrate on detailing a variety of Mechanical
and Magical traps, each fully documented, well illustrated (hey,
it looks like many of them could actually work!!) and ranked by
Challenge Rating. An INVALUABLE resource for harried GMs.
The final
chapter takes a look at Puzzles in the d20 game. From Logic puzzles
to Chess like puzzles, Word games to Math challenges, you get
ideas and examples of how to enhance a scenario with more cerebral
'traps'.
A great addition
to any FRPG library.
8/10 - BUY
ME NOW!
Andy Warner
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