ETERNAL DARKNESS: SANITY'S REQUIEM
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Published
by Nintendo
Developed by Silicone Knights
Gamecube only
Single player only
Priced from about £25
Buy the strategy guides from Amazon
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This game has been around a little while now,
and many of you will have heard of it or even played it by now.
A number of you will have dismissed it out of hand as just another
Lovecraft rip. By doing so, you are denying yourself a hell of
a trip.
At long last, technology has caught up to
a point at which Lovecraft's dark visions can start to be revealed
to console gamers. The graphics in Eternal Darkness are
not outstanding. They are not as sumptuous, for example, as those
in the recent reworking of Resident Evil, a game that unjustly
overshadowed Silicone Knights' offering when the two were released.
However, while the graphics in Resident Evil were lovely
to look at, the play area was incredibly restricted, the controls
fiddly and very old fashioned, and the plot very 'this dimension'.
Eternal Darkness may not look as swish
as Resident Evil, but it plays a damn sight better and
will involve you from the beginning. This is in no small part
down to the perfect use of the pro-logic surround sound. If you
have even a basic system, Eternal Darkness will quickly
surround you in a cunning, perfectly timed and executed symphony
of silence and noise. The effects are never tacky, never overused,
and are always significant.
Eternal
Darkness gleefully celebrates its influences right from the
beginning. In the main, the plot follows the efforts of one Alexandra
Roivas as she attempts to unravel the truth behind her Grandfather's
spectacularly messy death. Her investigations uncover the Truth,
with a very capital 'T', and she finds herself caught up in an
aeons-old battle against an unfathomably ancient evil that, of
course, threatens to engulf us all.
Where Eternal Darkness immediately
differs from all others of its ilk is in the way the story unfolds.
Alex quickly discovers her Grandfather's secret study. Therin
she finds a book called the Tome of Eternal Darkness. In this
horrible book, deliciously resembling the Necronomicon, Alex finds
stories from the past. The player adopts the persona of the main
character in each chapter and plays through their story to the,
usually gory, terrifying and futile, end.
As Alex explores the Tome, the mansion and
her family history, the plot grows and twists through time - from
the days of the Roman Empire right up to the Gulf War (I hesitate
to say 'the first Gulf War'). Whoever wrote this knew their stuff
and the game constantly surprises and shocks. Anyone with a modicum
of Cthulhu knowledge will feel even greater degrees of creeping
terror. For every point where the game threatens to become a monster
bash, there are moments of mind-twisting shock.
Many's
the time when you will pause before a door you've just got the
key for, really and sincerely not wanting to open it. It won't
be because you don't know what's behind the door. On the contrary
- you will have a pretty good idea what might be, while also knowing
that every time you've thought that in the past, the designers
have been a step ahead.
Much has been made in the gaming press of
Eternal Darkness' sanity effects. You see, as well as having
the usual strength and magic points (I'll get to that in a bit)
you also have a sanity meter. As that meter drops, when nasty
creatures are about, the tilt of the screen changes, angles become.
odd, and the sounds around you change. In itself, that is enough,
but the game's designers go further. If your sanity drops too
low, you and the character you play can fall victim to sanity
effects. These run from basics like the walls dripping blood,
to times when your character explodes when you use a spell only
to suddenly reappear, intact, laughing like a loon. There are
others, but I won't spoil it.
The sanity effects are a nice touch, but are
an extra rather than an end in themselves. Your sanity can be
topped up with spells or by finishing off opponents (you are taking
control of the situation) before they dissolve away. The sanity
effects kick in at their best when you're low on magic, health
and options in a situation that spirals out of control. When that
happens, you know it has been because you made the mistake. Pulling
yourself and the character back from the brink is really satisfying.
While
the sanity effects are an added extra, the magic system is essential.
Using runes that you find during the game, spells can be created
and fired off to achieve any number of results. There are recovery
spells and attacks, defensive spells and those that reveal previously
hidden things and creatures (a very mixed blessing). It's all
wonderfully logical. Often, you can guess spells using the runes
you have, and the game rewards such tinkering by giving you the
resulting spells 'early' as it were.
The combat system is also handled well. For
a start there are, where appropriate, often ways to simply run
away from fights. Doing so will usually lead to a greater loss
of sanity and the chance that you may have missed something somewhere,
but it's nice to have the option. When you want to swing a gladius
or fire an assault rifle, a touch of a shoulder button highlights
your chosen opponent, and from there you can target specific body
parts if you so desire. Take damage yourself and the your character
starts to limp and to slow down. Physical recovery comes from
use of magic. It all makes sense within the game, which makes
for a nice change.
There's a lot to discover in the game, and
Eternal Darkness rewards those players who go the extra
mile with additional spells, items and even locations. The environments
are flexible enough to allow for individual styles of play, while
never being either obscure or too easy. There are even rewards
for those who want to replay the whole game - complete it three
times to view an alternate ending sequence.
Eternal
Darkness: Sanity's Requiem is beautifully presented throughout.
Nothing has been thrown in 'just because' and the atmosphere never
breaks. Only once did I feel that it suffered from 'end-of-level-guardian'
syndrome, but that moment passed quickly. Fans of horror gaming
really should check this game out, if only for the innumerable
ideas it will inevitably spark off. I haven't had this much fun
being genuinely scared in a long time. There were moments in Eternal
Darkness where I laughed out loud for all the right reasons.
There was even a point, in the wee small hours, when I put the
controller down - I just got too freaked.
This game is turning up in the trade-in stacks,
so you've no excuse now. It should also be available to rent.
Get out there and take up the struggle against the Eternal Darkness.
Score: 8.5/10
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