Lord
of the Rings Card Game - An Interview with the design team
by Iain Lowson
It has likely
come to your attention as of late that Decipher Inc. has bagged
a few of The Lord of the Rings games licenses, not to mention
the fact that the company is also running the International The
Lord of the Rings Official Movie Fan Club.
For those
of you who don't know, Decipher Inc. is known predominantly for
its exceptionally popular and critically praised customizable
card games (CCG) and trading card games (TCG).
Decipher
is a company with a proven track record in excellent customer
service, post-sales support, and tournament organization. They
also have a strange tendency to ask their customers what they
think and then - shock, horror - actually act on the information
they receive. Very odd.....
With the
Fan Club up and running (and showing other licensed clubs how
it should be done), the first release of The Lord of the Rings
TCG selling out across the world, and the two incarnations of
the roleplaying game imminent, it seemed high time we turned the
spotlight on Decipher Inc. and had them answer a few pertinent
questions.
First
up was Karen Levy, Decipher's public relations manager talking
about The Lord of the Rings Fan Club.
Iain:
Let's talk about the Fan Club. What's on offer there and, again,
how can people sort themselves out with a membership?
Memberships
in The Lord of the Rings Fan Club include a subscription to the
bimonthly, "inside story" fan club magazine, a 10% discount at
the fan club store, fan mail forwarding service, member portfolio
with lithograph, and more!monthly, "inside story" fan club magazine,
10% discount at the fan club store, fan mail forwarding service,
member portfolio with lithograph and more!
The cost
for a one-year regular membership is $29.95 US, $38.95 Canadian,
and $56.95 International: $49.95 US, $67.95 Canadian, and $103.95
International for two years; and $69.95 US, $96.95 Canadian, and
$149.95 International for three years.
To join,
fans can visit LOTRfanclub.com, or go to the official Lord of
the Rings web site at lordoftherings.net and click on "Fan Club."
Fans can also join by calling 1-800-451-6381 (inside the United
States only) or 303-856-2201 (from anywhere in the world) between
the hours of 9 a.m. and 6 p.m. MST.
Iain:
The original charter membership program offered a rather unique
chance for fans to really get involved, principally by putting
their names on the Fellowship DVD. How well did that work out,
and can we expect to see similar offers in the future for both
new and existing members?
The charter
membership program was very successful. The fans were very excited
about the DVD and about the exclusive lithographs.
We have a
lot in store for all fan club members including exclusive merchandise.
We are committed to keeping the club new and exciting, so fans
have a lot to look forward to over the next three years.
Iain:
Will there be CCG and RPG support featured in the Fan Club magazine?
The magazine
is dedicated to the fans and is not intended as support for Decipher's
other LOTR licenses. There is a regular feature that highlights
companies with LOTR licenses, and you will see Decipher products
show up in that feature from time to time. But the magazine will
cover other companies' products as well. We will also offer advertising
opportunities to companies with LOTR merchandise. As Decipher
is one of these companies, you may see ads from us from time to
time as well. Both of these features are an important part of
our commitment to make sure the fans stay well connected to the
property.
Iain:
The fan club of a certain other major film license has a well-deserved,self-inflicted
reputation for not offering fans beyond the shores of the US a
particularly equal opportunity as regards merchandise, special
offers and so on. This seems to be something that Decipher Inc.
has taken on board with the LotR club, isn't it? (And don't you
dare just say 'Yes'!)
Yes. Just
kidding - I couldn't resist. Decipher is being very conscientious
about the fact that this is an international fan club. And we
are doing everything we can to make sure fans on every continent
are happy with the service and benefits they receive.
Iain:
Any future LotR Fan Club developments you'd like to talk about?
We have a
lot in store for The Lord of the Rings Fan Club members. New Line
and Peter Jackson have given us an incredible wealth of information
and material to work with to make this the most innovative and
member-oriented fan club yet. I don't want to spoil our surprises,
so I'll leave it at that.
Next
to step up to our virtual mic was Tom Lischke, The Lord of the
Rings TCG Designer.
Iain:
How long ago now was this license first mentioned in Decipher
circles?
It was about
three years ago. We primarily do licensed products, so everyone
in the Trading Card Game Studio realized what an opportunity The
Lord of the Rings was for us, and we hoped that we would get the
rights to it. A number of us had played (or designed, for gosh
sakes) the Iron Crown Enterprises MECCG, so we were very excited
about getting an opportunity to work in Professor Tolkien's world.
Iain:
How long was the game in development after the license was snapped
up?
One or two
ideas were sketched on the drawing board at the beginning of this
year, but we started the main work last March and April. In retrospect,
this was just a bit later than we would have liked, but because
we wanted to give people the best of both the book and the movies,
it would have been hard to start earlier and get the proper feel
for the film.
The game
was in full development through the summer and into the fall.
We demonstrated the bones of the game repeatedly to different
groups at the various gaming conventions. With the hours that
we were working, the only landmarks that I have from the summer
were those trade shows. The rest is just a blur of Hobbits and
Nazgūl.
Iain:
Has the development team been involved in other Decipher products
in the past, or were they all newbies?
All of us
have worked on other properties. This was a big advantage, as
we have a lot of experience in dealing with games based on other
people's worlds. There is a lot that has to be done right to bring
books and movies to people in a game format. Our goal is to provide
an experience that immerses players in the universe. The Lord
of the Rings TCG benefits from the years we have spent designing
other games.
Iain:
Did the mechanics flow from player (and company) reaction to previous
Decipher products or was this always a stand-alone design?
We always
felt that this one had to be stand-alone. We had to provide an
experience that was like nothing players had seen before. Certainly
the mechanics from our other games factored into the decisions
we made, but we never sat back with a laundry list of our old
mechanics and tried to figure out how to recycle them into a new
game.
Iain:
I would imagine New Line (and probably the Tolkien Estate) would
have had their say over the development of the game. Peter Jackson
and New Line have been very secretive over the look of the movie
(let's face it, everyone knows the plot), and that must also have
had an influence over the way the card game has developed. Have
there been occasions when design and game elements have had to
be delayed or scrapped due to the fact that you couldn't use an
image, character, or location?
Well, New
Line and the estate didn't have any effect on the gameplay decisions
that I could see. Of course, we worked to produce a product that
would please them because it demonstrated our care and respect
for the subject matter. I think we did that, and it made the review
process go more smoothly (or so I am left to believe, as nobody
ever came back to us requesting changes).
That being
said, because we released a month and a half before the movie,
Peter Jackson was concerned, understandably, that we not give
away too much visually from the film. What that meant is that
we held back a little bit on certain image groups in the Premiere
set and will go into a lot more depth with them in Mines of Moria
and Realms of the Elf-lords.
Iain:
Having had a go myself, the game is beautifully simple, the cards
well put together, and everything flows quite nicely. The rulebook
is, however, hard work at times (especially to those of us who
are fairly new to the whole CCG 'scene'). Is there an 'Idiots
Guide' available anywhere or planned? Has Decipher ever considered
having people write the rulebooks who are not the designers and
therefore might be able to put the rules in a friendlier context?
We are working
on a sample game that will really hold people's hands through
their first game or two. It should really help people who are
new to this genre of gaming.
As for the
rulebook, we are always looking for ways to improve it. Problems
come when trying to keep the book tight. Different people like
the rules presented to them in different ways. Do you give the
object of the game first, or the basics of the core mechanic,
or the setup? Hard to say, and people all learn differently. My
opinion is that the best approach is to offer multiple approaches,
and let people chose the one that works best for them. The Internet
makes this approach much more successful than it could have been
in the past.
Iain:
What's your advice to new players; how should they approach the
game, particularly once they've played a few games with a starter
deck?
It really
depends what they are in it for. If they are looking to just sit
down and have a good time with friends and fellow fans, I think
the game lends itself to buying some packs and slowly evolving
your collections. If they are in it for the competition, there
is nothing like a tournament to really stoke those fires. I learned
more about playing TCGs in my first 10 or 15 tournament games
than I did in months of casual play. At the same time, that level
of competition isn't for everyone. One thing that nobody should
miss is trying out the multiplayer version of the game. It really
is a hoot.
Iain:
This is a game you are, as a player yourself, obviously well happy
with. What are your current favorite cards, combos, and so on?
My favorite
card is Servant of the Secret Fire. What flexibility! Gandalf
is pretty stout anyway. Between this and Mysterious Wizard, the
Gandalf deck has eight powerful combat cards. Add Glamdring, and
you have great combat abilities and the flexibility to kill some
twilight pool.
On the Shadow
side, Host of Thousands is another card that yields flexibility.
Late in the game, a player can pick and choose between a number
of different options.
Iain:
The Star Wars and Star Trek CCGs have been accused of having become
rather unwieldy since their initial releases, as expansion after
expansion adds layers of difficulty and complexity to the games.
Is this something that will be consciously avoided with the LotR
TCG, or is it an inevitable aspect of a developing product line?
Well, we
have gone out of our way to do a lot of things differently with
The Lord of the Rings TCG. It is true that it is hard to both
keep long-time players interested with new gameplay while also
keeping the game accessible to new players, but there are plans
in place that I am very excited about. Time will tell, but I am
very optimistic, as we have heard the concerns that you are talking
about, and are taking this into account.
Iain:
Having asked that last question, what are the release plans for
the CCG over the next six months to a year?
In March,
we'll see Mines of Moria, and Realms of the Elf-lords will follow
in July. The league kits will release in January. This will be
a chance for players to gain a real sense of community. Finally,
we'll be releasing The Two Towers in November 2002.
Iain:
Looking specifically at the next release, 'The Mines of Moria',
what will that bring to the game exactly? Which bits are you most
excited by?
One word
: Balrog. Of course, the Watcher in the Water (and its
various bits) will play an important role as well. There will
be a focus on Dwarves, the Shire, and the Moria culture. We'll
be introducing a new keyword (tentatively labeled Twilight) for
Nazgūl. They'll help the set explore what happens when Frodo puts
on the Ring.
Iain:
For people unfamiliar with Decipher Inc.'s support services, what's
available for players of the Lord of the Rings CCG in the UK,
and how do they make contact?
Decipher's
support is really international. Players in the UK can reach us
via the Web site (www.decipher.com)
or by writing to Marcus Sheppard at marcus.Sheppard@decipher.com.
Marcus, Decipher's UK representative, and Joeri Hoste, our European
representative, are valuable members of Decipher's team and are
available for questions and support.
Iain:
There are certain little exclusives available for those who chose
to get involved, either as tournament players or as local organizers,
aren't there?
Decipher
has great tournament prize support as well as a product champion
program for players who want to herald the game in their communities.
For information about tournaments, players can contact Dan Bojanowski
at dan.bojanowksi@decipher.com. For information about how to become
a product champion, contact Kevin Reitzel at kevin.reitzel@decipher.com.
The last
word goes to Karen.
Iain:
Are there particular individuals or groups in certain countries
who deserve special mention for their heroic efforts?
It is hard
to single out any one individual or group of individuals. So many
people are responsible for the successful launches of The Lord
of the Rings TCG and Fan Club and for the anticipated launch of
the RPGs. We have to thank Peter Jackson and the wonderful folks
at New Line as well as all of our retailers, and distributors,
volunteers, and staff, and the great coverage all of the magazines
and Web sites have given us. And of course we are thankful for
the players who got excited about the property and took a chance
on a new game. It has been a group effort, and we are very appreciative
of everyone's contributions.
NOTE: This
article first appeared on "The One Ring" website, and is used
here with the Authors express permission.
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