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Slayers Guide to Gnolls

A d20 Supplement for the 3rd Edition Dungeons and Dragons game
Written by Matthew Sprange
Illustrations/design by Anne Stokes, Chris Quilliams, Nathan Webb, Dave Cousens and Dan Boultwood
Additional text by Teresa Capsey, Mack Brewer, Mike Major
ISBN 1-903980-01-1
RRP £4.99
Mongoose Publishing
MGP0002

'Advanced Menu Avoidance...' - They will eat just about anything, make sure its not YOU!

The second in the Slayers Guide d20 sourcebook series from UK newcomers Mongoose Publishing.

Another 32 pager, with the same layout, ideas and coverage as the Hobgolblins Guide. Again well illustrated throughout and well written, and although the content is based on a different monster, this book has a very similar feel to the last. Now this is not a bad thing in itself, as the Hobgoblins guide is a cut above the rest, but it doesn't seem at first glance to be any different.

Looking deeper, however, the book provides a wealth of detail that differenciates the Gnoll from other run-of-the-mill monsters. They are painted as a fierce, bloodthirsty, brutish race whose only goals are feeding and breeding. Slavery, intra pack rivalry, blood lust, territorial dispute.... its all here, and with great rationale for the existance of the race.

If you thought of Gnolls as big, funny looking bipedal dogs who were frankly laughable, then this book will make you think again. The writers have injected a vicious streak into this old foe, drawing together aspects of many 'canine' species familiar to us. Imagine the ferociousness of Hyaenas, the cunning of the Jackal, the pack instinct of the Wolf and you have an idea of what the Gnoll is capable of.

A fully detailed Gnoll lair complete with floorplans, cutaway view and populated with individuals as well as a generic tribe allow you to introduce Gnolls to your campaign, and scare the living daylights out of your players in the process.

One area I was dissapointed not to see expanded upon was the North African influence that was conjoured up in one of the opening passages. It seems Gnolls are not too keen on Deserts or Mountain ranges, (well the ones described in this book are not, anyway) yet the notion of hyaena like packs of vicious scavengers preying on the hapless desert dwellers of remote oasis' strikes me as perfect Gnolldom... Especially after watching the Mummy II recently (Warriors of Anubis? Nah, Gnolls with attitude...).

A word to the artists involved on both these projects. FANTASTIC. Well illustrated throughout, this series cannot help but inspire the reader, be you DM or Player, keep it going.

My only word of advice would be to try and make the books appear more individual in style, make them stand appart from each other not only through the content but in the design and layout as well.

We like this even more than the last one! 9/10

Andy Warner

 

 

 


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