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Slayers Guide to Hobgoblins

A d20 Supplement for the 3rd Edition Dungeons and Dragons game
Written by Matthew Sprange
Illustrations/design by Anne Stokes, Chris Quilliams, Nathan Webb and Ulrik Witchass
Additional text by Teresa Capsey, Mack Brewer, Garrick Peterson
ISBN 1-903980-00-3
RRP £5.00
Mongoose Publishing
MGP0001

'This book might just save your life' - so says the byline. Well, it will certainly encourage Games Masters to use monsters with intelligence and cunning, so it actually might just kill you!!!

The Slayers Guides are a new d20 sourcebook series from UK newcomers Mongoose Publishing. Rather than publish yet another d20 adventure, they have decided to produce source books that flesh out the basic game. Starting with the age old foe of many an adventuring party, the Hobgoblin, they intend to give GMs everywhere a new slant on standard 'monsters'.

The first offering is 32 pages of history, society, tactics, adventure hooks and above all, atmosphere. Well illustrated throughout (better than many official products) and well written, you may end up reading this book cover to cover in one sitting! It reminds me of the older Middle Earth supplements from ICE, with its depth and interest.

Looking deeper, the book provides a good rationale for the Hobgoblins existence, describing their ecology, habitat, preferences and culture to a level that is interesting and insightful without being too deep and meaningful. After reading about their tactics, technology and command structure, the GM will be able to use these creatures effectively in large and small scale encounters that will keep the party on their toes. Interesting ideas about tribal 'politics' give a good insight into the Hobgoblin 'nation' and its culture, providing great seeds for single adventures and campaign interaction too.

So, why do we need this book? Well, some of us GMs don't need it. We can come up with loads of ideas for our npc and monster encounters which are atmospheric and don't just portray foes as experience point generators. But most of us either haven't got the time or simply haven't got the inclination to go into such detail. Thats where this book wins. It provides ideas to round out games that may otherwise become tarnished. It makes players think twice before launching an attack on simple 'monsters'. It makes it MORE FUN to roleplay.

There has to be a downside doesn't there?..... Well, apart from the disappointing colour reproduction of the really great cover art, not really. At £5.00 (or there abouts) its a really good buy. It is a first product for this company, and they will undoubtedly see lots of things they can improve in small ways, but really, they don't need to change a lot.

We like this! 8.5/10

Andy Warner

 

 

 

 


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